PROJECTS
PCG Tools
Procedural Scene Generator for Virtual Production
As my final degree project and with the aim of addressing one of the main challenges in the virtual production industry, the shortage of qualified professionals, I developed a procedural HDA tool capable of generating complete virtual sets from an editable curve, optimizing the workflow and reducing the reliance on specialized manual tasks.
- Houdini
- Unreal Engine 5.5
Procedural Lightning System
As a flexible solution for creating realistic energy effects without simulation. By controlling shape, thickness, and intensity through custom attributes and noise patterns, the tool helps artists quickly integrate primary and secondary bolts, along with electric effects on objects, into their scenes with full creative control.
- Houdini
VFX
Wall Destruction
I integrated my procedural lightning generator into an RBD simulation to recreate the moment a lightning bolt strikes and shatters a brick wall. The effect combines dynamic lighting, particle-generated sparks, and dense smoke at the point of impact, simulating heat and combustion. The result is a shot with high realism and strong visual impact.
- Houdini
Smoke & Fire
A focused study on smoke and fire simulation behavior in Houdini, using a digital sculpture of Anubis as the base. The project aimed to explore fluid dynamics around complex geometry, enhancing my understanding of volumetric effects and procedural control to achieve realistic and compelling visuals.
- Houdini
BlueHorse Rebranding
A modernization of the Blue Horse brand, a Turkish hookah tobacco company, by creating a minimalist and elegant design centered on a blue smoke horse. Using Houdini, I generated dynamic and detailed smoke volumes with nodes such as Mountain, VDB from Polygons, and Volume VOP, combining simulation and volumetric deformation techniques to craft a realistic, sensory trail that enhances the product’s theme.
- Houdini
- Blender

Graphics Development
Single Quad Shader
Built from scratch on Shadertoy with no meshes or models...just math and procedural textures. Features real reflections and refractions with one bounce, hard shadows with adaptive Fresnel, local lighting, animated Perlin noise sky, distance fog, surface texturing, supersampling antialiasing, and mouse-controlled camera. Rendered on a single quad, showcasing pure code magic.
- GLSL
- WebGL
Toon Shader
Editable cell cartoon shader made for a Game Jam, featuring dynamic control over the number of cells with customizable shading and highlight effects. It also includes an outline effect. Built entirely with Shader Graph, it delivers a clean and adaptable visual style that can be layered over asset textures.
- Unity URP
- Shader Graph
Unhooked Engine V3
Unhooked Engine V3 is the evolution of Unhooked Engine V2, a game engine focused on particle systems that I developed from scratch in 2023. This V3 version takes the best features of that engine to create a new one aimed at advanced graphics.
- OpenGL
- Visual Studio
3D Characters & Creatures
Neomorph Prince
I present to you this cinematic model concept of a "Neomorph Prince", a half-xenomorph, half-neomorph creature. Inspired by Jared Chavez's videos, I decided to revisit one of the pieces I had created for a previous project, which had a stylized comic style, and bring it into realism.
- ZBursh
- Substance Painter
- Blender
Mushroom Kodama
This is my version of the legendary Japanese creature Kodama, bringing to life its mystical essence through detailed modeling and subtle texturing. I also explored its surrounding environment, using Blender and Geometry Nodes to create a natural landscape that embraces it like home.
- ZBursh
- Maya
- Substance Painter
- Blender

TOOLKIT

GAMEJAMS

Spiral
Spiral is a psychological roguelike about the gambling addiction, where every shortcut has lasting consequences.

Paraules a Mida
Step into the magical shop where words are crafted to perfection!

Salt-Peter and The Philosopher's Stone
Retrieve Salt-Peter's most precious possession: the Philosopher's Stone!

Thanks, Monster!
A very special platformer with amazing art, a lot of different mechanics and a funny and interesting narrative.

Mind's Resonance
An action video game where we aimed to understand the echo as the idea of internal mental echoes.
Get In Touch
Interested in working together or have questions about my work? Feel free to reach out for collaborations, job opportunities, or just to chat about technical art and game development.
Available for opportunitiesEmail: davidruizluengo@gmail.com
Location: Murcia, Spain Relocation available